思路

这个就比用队列实现栈简单了

需要两个栈,一个用来接收,一个用来弹出,当弹出栈有东西时,优先弹出,当弹出栈空时,再把接受栈的给弹出栈

代码:

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#define LEN 20
typedef struct{
int* data;
int top;
int size;
}Stack;

typedef struct {
Stack* stack1,*stack2;
} MyQueue;

Stack* initStack(int k){
Stack*obj=(Stack*)malloc(sizeof(Stack));
obj->data=(int*)malloc(k*sizeof(int));
obj->top=-1;
obj->size=k;
return obj;
}

void enStack(Stack* obj,int e){
obj->data[++(obj->top)]=e;
}

int deStack(Stack* obj){
int a=obj->data[(obj->top)--];
return a;
}

bool issEmpty(Stack* obj){
return obj->top==-1;
}

MyQueue* myQueueCreate() {
MyQueue*obj=(MyQueue*)malloc(sizeof(MyQueue));
obj->stack1=initStack(LEN);
obj->stack2=initStack(LEN);
return obj;
}

void myQueuePush(MyQueue* obj, int x) {
enStack(obj->stack1,x);
}

int myQueuePop(MyQueue* obj) {
if (issEmpty(obj->stack2)) {
while (!issEmpty(obj->stack1)) {
enStack(obj->stack2, deStack(obj->stack1));
}
}
return deStack(obj->stack2);
}

int myQueuePeek(MyQueue* obj) {
if (issEmpty(obj->stack2)) {
while (!issEmpty(obj->stack1)) {
enStack(obj->stack2, deStack(obj->stack1));
}
}
return obj->stack2->data[obj->stack2->top];
}

bool myQueueEmpty(MyQueue* obj) {
if (issEmpty(obj->stack1) && issEmpty(obj->stack2)) {
return true;
}
else{
return false;
}
}

void myQueueFree(MyQueue* obj) {
free(obj->stack1->data);
obj->stack1->data=NULL;
free(obj->stack1);
obj->stack1=NULL;
free(obj->stack2->data);
obj->stack2->data=NULL;
free(obj->stack2);
obj->stack2=NULL;
free(obj);
obj=NULL;
}