思路
这个就比用队列实现栈简单了
需要两个栈,一个用来接收,一个用来弹出,当弹出栈有东西时,优先弹出,当弹出栈空时,再把接受栈的给弹出栈
代码:
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| #define LEN 20 typedef struct{ int* data; int top; int size; }Stack;
typedef struct { Stack* stack1,*stack2; } MyQueue;
Stack* initStack(int k){ Stack*obj=(Stack*)malloc(sizeof(Stack)); obj->data=(int*)malloc(k*sizeof(int)); obj->top=-1; obj->size=k; return obj; }
void enStack(Stack* obj,int e){ obj->data[++(obj->top)]=e; }
int deStack(Stack* obj){ int a=obj->data[(obj->top)--]; return a; }
bool issEmpty(Stack* obj){ return obj->top==-1; }
MyQueue* myQueueCreate() { MyQueue*obj=(MyQueue*)malloc(sizeof(MyQueue)); obj->stack1=initStack(LEN); obj->stack2=initStack(LEN); return obj; }
void myQueuePush(MyQueue* obj, int x) { enStack(obj->stack1,x); }
int myQueuePop(MyQueue* obj) { if (issEmpty(obj->stack2)) { while (!issEmpty(obj->stack1)) { enStack(obj->stack2, deStack(obj->stack1)); } } return deStack(obj->stack2); }
int myQueuePeek(MyQueue* obj) { if (issEmpty(obj->stack2)) { while (!issEmpty(obj->stack1)) { enStack(obj->stack2, deStack(obj->stack1)); } } return obj->stack2->data[obj->stack2->top]; }
bool myQueueEmpty(MyQueue* obj) { if (issEmpty(obj->stack1) && issEmpty(obj->stack2)) { return true; } else{ return false; } }
void myQueueFree(MyQueue* obj) { free(obj->stack1->data); obj->stack1->data=NULL; free(obj->stack1); obj->stack1=NULL; free(obj->stack2->data); obj->stack2->data=NULL; free(obj->stack2); obj->stack2=NULL; free(obj); obj=NULL; }
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